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Gesia Sports League 2018
Ahmedabad38506 Views
08-02-2018 to 25-02-2018
  • 31Total Matches
  • 16Total Teams

Organiser's Detail

Tournament's Detail

NAME

Gesia Sports League 2018

DATES

08-Feb-18 to 25-Feb-18

LOCATIONS

Ahmedabad - SGVP Cricket Ground

BALL TYPE

TENNIS

Other Details

RULES AND REGULATIONS

  1. One representative from each playing side will accompany the official scorer and inform him about the player’s detail. They also need to check time and again the data and spellings of the player name, which would be used for our record purpose. In case the representative is not available, no corrections or amendments would be allowed later.
  2. Players should not smoke at any Venue.
  3. 4 Groups – 4 teams each.  Match innings will be of 16 Overs for Group stage to Quarter finals, Semis and Finals.
  • The first 4 overs of an innings will be a mandatory power play. During the mandatory power play only two fielders are allowed outside the 30-yard circle.
  • Team has to be in the ground 30 minutes before the game start time. If the team doesn’t show up on time, the other team will be declared as the winner. This will be followed strictly since we are very restricted on the ground reservation and availability
  • Before the Toss in a match, both the Captains must handover the list of their playing ELEVEN to the Tournament Committee and No changes will be allowed thereafter.
  • Toss should happen 15 minutes before start of the match.

Points:

  1. In the league matches, the winning team gets 2 points and the losing team gets 0 points. In case of a tie, each team will get 1 point (no re-match or super over will be considered in case of a tie in league matches).
  2. If two or more teams end up with same number of points after league matches, qualification for next round will be decided on the basis of net run rate.
  3. Each group = Highest Point basis – 1 st & 2nd position team qualifies for the next round
  4. In case of tie in Quarters, Semi-finals and Final, Super Over will decide the winner. Super Over – Batting first will remain in same order as that of match. An Over will be played by each team or until 2 wickets whichever happens earlier. Whichever team score most in Super Over will win.

Match Rules:

  1. One player can play from only one team in the tournament. If it comes to the organizer’s notice that a team has a player who has played for another team in the tournament, then the team will be penalized. The penalty could range from awarding runs to the opponent, reducing overs to even disqualifying the team. This is completely the organizer’s discretion
  2. All the teams will play in good spirit and maintain the decorum of the game and no one will be allowed to pass any comments/remarks on any one/s on the field or off the field. If any such incident comes to notice, the Committee has full powers to enquire the matter and if proved true, then such team including the player/s will be penalized /scratched from the Tournament.
  3. In case a playing member of the team becomes "unfit to play" during the progress of the game, the fielding side can use substitute fielders to replace the "injured" player. Umpires and opposition captain reserve the right to disallow substitute fielders for the late arriving playing members of the fielding side and also for the injured players
  4. The wicket keeper can bowl, during the same inning, need to request an umpire for “Keeper Change”.
  5. There are FREE HIT on No Balls (All type of No balls).
  6. There are no leg byes or LBW in this tournament. There is no run out on a LEG BYE
  7. Minimum 6 players [1-Bowler, 1-wicketkeeper, 4-fielder] require to be inside circle.
  8. On the ‘On side’, maximum 5 fielders are allowed to field.
  9. MAN OF THE MATCH award will be decided by the Committee at the end of each match.
  10. Innings Break: 10 minutes.

Guidelines:

  1. The playing teams requested to take care of their own belongings, as the organizers will not be responsible for loss of their property or valuables.
  2. Organizers will not be responsible for any injuries or mishaps at the venue.
  3. One representative from each playing side will accompany the official scorer and inform him about the player’s detail. They also need to check time and again the Data and Spellings of the player, which would be used for our record purpose. In case the representative is not available, no corrections or amendments would be allowed later.
  4. The decision of the Committee shall be final in all matters. On field the umpire’s decision would be considered final.
  5. Players should not smoke at the Venue (Ordered by SGVP)

Key Note:

  1. There will be neutral umpires for all the matches & umpire decision is final.
  2. Again, on the ground umpire decision is final.
  3. Anytime if the Umpires cannot make the decision, organizers will step up and make the decision.
  4. All players must carry their Photo ID Cards or a letter from the company authorizing the player to be an employee of the company.
  5. In absence of this, the player would not be allowed to play the match.

Power Play:

  1. League [4 Overs]: Power play is compulsory for the first 4 overs of each inning. Only 2 fielders will be allowed outside the 30 yard circle.
  2. Semi Final [5 Overs]: Power play is compulsory for the first 5 overs of each inning. Only 2 fielders will be allowed outside the 30 yard circle.
  3. Final [6 Overs]: Power play is compulsory for the first 6 overs of each inning. Only 2 fielders will be allowed outside the 30 yard circle.
  4. Toss should happen 15 minutes before start of the match.
  5. In case of tie in Quarter, Semi Finals and Final - Super Over will decide the winner. Super Over – Batting first will remain in same order as that of match. An Over will be played by each team or until 2 wickets whichever happens earlier. Whichever team score most in Super Over will win.
  6. For league round matches, maximum 4 overs will be allowed for a bowler.
  7. For Semi Final matches, maximum 5 overs will be allowed for a bowler.
  8. For Final match, maximum 6 overs will be allowed for a bowler.
  9. Fielding rules [Except Power play]: minimum 6 players [1-Bowler, 1-wicketkeeper, 4-fielders] require in the inner 30 yard circle.
  10. Fielding rules: On the ‘On side’, maximum 5 fielders are allowed to field

Penalty for Game Delay or Team / Player Behaviour:

  1. Team has to be in the ground 30 minutes before the game start time. If the team doesn’t show up on time, the other team will be declared as the winner. This will be followed strictly since we are very restricted on the ground reservation and availability.
  2. Organizers have the right to eliminate any team from the tournament at any point depending upon the situation. Tournament participation fee will not be refunded at any cost.
  3. One player can play for only one team in the tournament. If it comes to the organizer’s notice that a team has a player who has played for another team in the tournament, then the team will be penalized. The penalty could range from awarding runs to the opponent, reducing overs to even disqualifying the team. This is completely the organizer’s discretion.
  4. All the teams will play in good spirit and maintain the decorum of the game and no one will be allowed to pass any comments/remarks on anyone on the field or off the field. If any such incident comes to notice, the Committee has full powers to enquire the matter and if proved true, then such team including the player/s will be penalized /scratched from the tournament.
  5. Team(s) responsible for late start of innings shall be penalized by reduction in number of overs which they will face during their batting according to the following table, Late start of innings by (time) Factor 1) 10 minutes - 1 over  2) 10-20 minutes - 2 overs  3) 20-30 minutes - 3 overs  4) 30 + minutes – Walkover

 

 

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