Rules and Instructions
1. Umpire decision is the final decision.
2. Players have all the rights to appeal, discuss with umpire but any inappropriate
behaviour, bad words, argument, raising of voice, losing decorum with umpire or
organisers or others will result in a penalty of -5 or 5 runs to the opponent team.
3. Only the captain should go to the umpire/scorer for any doubt/clarification and not the
entire team. People should play in a sporting spirit and should not raise their voice
which may lead to the penalty.
4. Each team with full strength must be available 10 minutes prior to their matches.
5. Toss for the teams will be done 10 minutes prior to their scheduled match, both teams
captains presence is mandatory.
6. On the match day, if the team has short players, they must play short.
7. There is a buffer of 10 minutes if the team has not reported on time, post that it will be
a walkover.
8. In case of rain or unplayable conditions on the ground, organisers will take a call
when to continue the matches/tournament. Or it should be cancelled.
9. No byes or leg byes runs.
10. Ball will be considered as Wide if it is on or outside the wide lines or above the
waistline of the batsman and has made no contact.
11. Ball will be considered as No Ball if it pitches on the grass.
12. If the ball pitches more than 1 time before the wickets either on pitch or grass, it will
be declared as Dead Ball.
13. In case of any contact with the ball, which is above the waistline of the batsman, it
will be No-ball.
14. In case of a catch and both batsman change sides, the new batsman will take the strike, unless it’s an over.
15. Mankading is out after 2 or more warnings are given.
16. If the ball touches any part of the net or tree/leaves/branches in leg or off and goes
to the boundary, it will be considered as bounce and will be 4 runs. On straight
boundary (Net/Trees/Leaves/Branches) will be either 4 or 6.
17. If the ball touches any part of the nets (leg/off/back) or touches any tree or it's
leaves or branches or any part of the tree and goes as a catch, it will be considered as
bounce and hence batsman will not be given out.
18. Directly if the ball gets stuck on the tree in off, it will be 1 run but both the batsmen
have to complete the run.
If the ball gets stuck on the tree in straight, it will be either 4 or 6 depending on bounce
or direct.
Directly If the ball gets stuck on the leg tree/bushes, it will be out.
19. If the ball bounces in the ground and goes outside the ground in off or leg, it is
declared 2 runs. Whereas behind the keeper nets, it will be single but both batsmen
need to complete the run.
20. If the ball goes outside the ground directly, then the bounce of the ball will decide if
the batsman is out or not. If the ball lands inside the ground, batsman is not out
whereas, if the ball lands outside the ground, batsman will be declared as out this is
applicable even if its straight 6. Ball has to land inside the ground.
21. There are some areas where the nets are torn. If the ball passes from them it will be
declared 2 runs.
22. If the ball touches the boundary nets indirectly, it will be 4 runs
23. If the ball touches the boundary nets directly and ball stays in the ground, it will be 6.
However if the ball goes outside the ground, it will be out.
24. On straight, If the ball goes directly out, then batsman will be given out
25. In league matches, in case of tie, both the teams will be given equal points.
However, in knockout matches a super over will be bowled to decide the winner
26. Runners are allowed only if the batsman needs it. Runner to be decided by the
opponent team captain.
27. There are runs on overthrows, if the ball goes to the designated boundary, it will be
4. However, if the ball goes to the open area on the leg side, it will be declared 2 runs
the run which batsmen completed. Behind the keeper area if the ball crosses nets, it will
be 1 run but the batsman has to complete the run.
28. There is no LBW out.
29. Retired hurt is not considered and it will be retired out.
30. In case of no-ball or free hit, only run outs will make a batsman out.
31. Only Full Arm bowling is allowed, in case of a chuck, the leg umpire will decide and
give a No ball. Any consecutive such deliveries will result in over dismissal.
Match Format:
Max Overs per innings: 6
Max Overs per bowler: 2
Power Play: 1st Over of the innings.
Is Last man allowed: Yes, with the runner
Run out for the last batsman. Any of the runners if out, batsman will be declared as out.
Fielding rules and restrictions:
● 1st over is the Power play.
● In Power play, Max 1 fielder to be allowed on the straight (After the bowling
crease). Whereas there is no minimum restriction on straight.
● Without PowerPlay, Max 2 fielders are allowed on the straight (After the bowling
crease). Whereas there is no minimum restriction on straight.
● Fielders have to leave gaps and should be away from the pitch, this is required
for batsmen to run.
● Bowler has to tell the side to the umpire and the keeper should also be told.
● If One fielder at straight, he can stay even straight to the wickets